I was in an almost zen-like state as I busied myself listening to the landscape-esque synth, drifting across highways and searching for parking spots, even going out of my way to pick up minor collectables. Whilst the game was light on gameplay and threat in that you can’t die and even in the on-foot sections (I highly advise using first-person to get the most out of them) aside from collecting items and chatting to folks – you can’t ‘fail’ and the entire focus is on relaxing traversal and letting the narratives around you unfold. The soundtrack is vinyl-purchasingly good and the sheets of rain that pound down, combined with the rich voice work and tiny vignettes, peeps into the class-systems and lives of the humans, androids and automata that make up the Nivalis was something I could entirely get on board with. As I accustomed myself to the controls of my HOVA and gently glided around the wonderfully moody skyline - completely rendered in chunky voxels – I couldn’t believe how immersive I found the game. I cannot express how hips deep I was into Cloudpunk. From long-forgotten underworlds to the tops of spires, you, your craft and trusty (kind of) canine companion will have hours of fully-voiced conversations as the city of Nivalis and its citizens reveal itself to you. You’ll spend this long, rain-drenched night ferrying passengers and mysterious deliveries between locations in the various areas that make up the city. Playing the part of the be-cloaked Rania, you are a new arrival in the multi-level sprawling metropolis of Nivalis and it’s the first night of your new job as a delivery driver for the titular and oh –so-shady company, Cloudpunk.
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